hey.gg Hey.gg

   
Hey, Good Game

Domain Summary

What is the traffic rank for Hey.gg?

• Hey.gg ranks #3,663,109 globally on HypeStat.

What percent of global Internet users visit Hey.gg?

1.37E-5% of global Internet users visit Hey.gg

How many people visit Hey.gg each day?

• Hey.gg receives approximately 678 visitors and 1,105 page impressions per day.

Which countries does Hey.gg receive most of its visitors from?

• Hey.gg is mostly visited by people located in United States,India,Spain.

How much Hey.gg can earn?

• Hey.gg should earn about $3.58/day from advertising revenue.

What is Hey.gg estimated value?

• Estimated value of Hey.gg is $3,405.85.

What IP addresses does Hey.gg resolve to?

• Hey.gg resolves to the IP addresses 172.104.198.240.

Where are Hey.gg servers located in?

• Hey.gg has servers located in Richardson, Texas, 75081, United States.

hey.gg Profile

Title:Hey, Good Game Description:Hey, Good Game believes games make the world a better and more productive place. We build and buy brainy games, for good.

What technologies does hey.gg use?

These are the technologies used at hey.gg. hey.gg has a total of 9 technologies installed in 7 different categories.

hey.gg Traffic Analysis

Hey.gg is ranked #3,663,109 in the world. This website is viewed by an estimated 678 visitors daily, generating a total of 1.1K pageviews. This equates to about 20.5K monthly visitors. Hey.gg traffic has increased by 1936.21% compared to last month.
Daily Visitors678
1745.66%
Monthly Visits20.5K
1936.21%
Pages per Visit1.63
68.28%
Visit duration00:37
113.08%
Bounce Rate47.31%
230.08%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
678
Monthly Visits:
20,543
Pages per Visit:
1.63
Daily Pageviews:
1,105
Avg. visit duration:
00:37
Bounce rate:
47.31%
Global Reach:
1.37E-5%
Monthly Visits (SEMrush):
12,034
Monthly Unique Visitors (SEMrush):
9,579
Monthly Visits (SimilarWeb):
19,937
HypeRank:
3,663,109
SEMrush Rank:
724,235
SimilarWeb Rank:
1,377,642
*All traffic values are estimates only.

Traffic sources

Direct:
9.61%
Referral:
88.47%
Search:
1.93%
Social:
0%
Paid:
0%

Desktop vs Mobile

Desktop:
28.88%
Mobile:
71.12%

Total Visits Last 3 Months

10.2K
DEC
1K
JAN
20.5K
FEB

Visitors by country

Country
Users%
 
United States 44.44%
 
India 12.11%
 
Spain 11.43%
 
United Kingdom 8.86%
 
Dominican Republic 5.00%

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  hey.gg
Rank:
(Rank based on keywords, cost and organic traffic)
  724,235
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  513
Organic Traffic:
(Number of visitors coming from top 20 search results)
  1,785
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $962.00
Last update was 442 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with hey.gg in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
141

Revenue report

hey.gg would generate approximately $3.6 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $107.4 and annual gross revenue of approximately $1.3K. Based on these figures, the site's net worth is estimated at around $3.4K.

How much would hey.gg make?

Daily Revenue:
$3.58
Monthly Revenue:
$107.40
Yearly Revenue:
$1,306.70
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
United States 491$2.37
 
United Kingdom 98$0.26
 
Spain 126$0.06
 
India 134$0.05
 
Dominican Republic 55$0.02

Loss of money due to Adblock?

Daily Revenue Loss:
$0.50
Monthly Revenue Loss:
$14.86
Yearly Revenue Loss:
$180.84
Daily Pageviews Blocked:
168
Monthly Pageviews Blocked:
5,032
Yearly Pageviews Blocked:
61,226

Daily revenue loss by country

 
CountryBlockedLost Money
 
United States 88$0.43
 
United Kingdom 16$0.04
 
India 37$0.01
 
Spain 24$0.01
 
Dominican Republic 2$0.00

How much is hey.gg worth?

Website Value:
$3.4K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
hey.gg
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
hey.gg
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
hey.gg
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is hey.gg hosted?

Hey.gg may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
172.104.198.240
ASN:
AS63949 
ISP:
Linode, LLC 
Server Location:
Richardson
Texas, TX
75081
United States, US
 

Other sites hosted on 172.104.198.240

How fast does hey.gg load?

The average loading time of hey.gg is 183 ms. The Desktop speed index is 97 and mobile speed index is 72.
Average Load Time:
183 ms

Page Speed (Google PageSpeed Insights) - Desktop

97
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0ms 100% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 100% 0% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)588ms 86% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 86% 8% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 8% 5% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 5%
First Contentful Paint (FCP)1.1s 91% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 91% 4% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 4% 4% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 4%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)1.4s 92% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 92% 3% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 3% 3% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 3%

Origin Data

All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0ms 100% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 100% 0% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)588ms 86% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 86% 8% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 8% 5% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 5%
First Contentful Paint (FCP)1.1s 91% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 91% 4% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 4% 4% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 4%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)1.4s 92% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 92% 3% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 3% 3% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 3%

Lab Data

Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Time to Interactive 1.6 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Largest Contentful Paint 1.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
LCP request discovery  
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Optimize DOM size  
A large DOM can increase the duration of style calculations and layout reflows, impacting page responsiveness. A large DOM will also increase memory usage. Learn how to avoid an excessive DOM size
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Speed Index 1.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Total Blocking Time 10 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric

Page Speed (Google PageSpeed Insights) - Mobile

72
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0ms 100% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 98% 0% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)504ms 86% of loads for this page have a fast (<800s) Time To First Byte (TTFB) 86% 10% of loads for this page have an average (800s ~ 1800s) Time To First Byte (TTFB) 10% 3% of loads for this page have a slow (>1800s) Time To First Byte (TTFB) 3%
First Contentful Paint (FCP)1.1s 91% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 89% 7% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 7% 3% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 3%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)1.2s 92% of loads for this page have a fast (<2500s) Largest Contentful Paint (LCP) 93% 4% of loads for this page have an average (2500s ~ 4000s) Largest Contentful Paint (LCP) 4% 2% of loads for this page have a slow (>4000s) Largest Contentful Paint (LCP) 2%

Origin Data

All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0ms 98% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 98% 0% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)504ms 86% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 86% 10% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 10% 3% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 3%
First Contentful Paint (FCP)1.1s 89% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 89% 7% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 7% 3% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 3%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)1.2s 93% of loads for this page have a fast (<2.5s)Largest Contentful Paint (LCP) 93% 4% of loads for this page have an average (2.5s ~ 4s)Largest Contentful Paint (LCP) 4% 2% of loads for this page have a slow (>4s)Largest Contentful Paint (LCP) 2%

Lab Data

Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
LCP request discovery  
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Largest Contentful Paint 5.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Max Potential First Input Delay 110 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Speed Index 3.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Time to Interactive 6.7 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
First Contentful Paint 3.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Optimize DOM size  
A large DOM can increase the duration of style calculations and layout reflows, impacting page responsiveness. A large DOM will also increase memory usage. Learn how to avoid an excessive DOM size
Total Blocking Time 140 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade

Does hey.gg use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on hey.gg are reduced by 90%.
hey.gg use br compression.
Original size: 377.03 KB
Compressed size: 36.96 KB
File reduced by: 340.07 KB (90%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  SAFE

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. hey.gg supports HTTPS.
 hey.gg supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: www.hey.gg
Organization:
Location:
Issuer: E6
Valid from: Mar 5 03:57:07 2025 GMT
Valid until: Jun 3 03:57:06 2025 GMT
Authority: CA:FALSE
Keysize:
Common Name: E6
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize:

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 hey.gg supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
Server: nginx
Date: Wed, 19 Mar 2025 08:18:41 GMT
Content-Type: text/html
Content-Length: 162
Connection: keep-alive
Location: https://www.hey.gg/

HTTP/2 200 
alt-svc: h3=":443"; ma=2592000
cache-control: public, max-age=0, must-revalidate
content-encoding: br
content-type: text/html
date: Wed, 19 Mar 2025 08:18:40 GMT
etag: "faa308915581c8868815a31961ceea56"
last-modified: Tue, 18 Mar 2025 13:49:37 GMT
link: <https://framerusercontent.com>; rel="preconnect", <https://framerusercontent.com>; rel="preconnect"; crossorigin=""
server: Framer/7b95bc3
server-timing: region;desc="us-east-1", cache;desc="cached", ssg-status;desc="optimized", version;desc="7b95bc3"
strict-transport-security: max-age=31536000
vary: Accept-Encoding
x-content-type-options: nosniff
content-length: 37847

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
MX ALT2.ASPMX.L.GOOGLE.COM 86400
MX ALT4.ASPMX.L.GOOGLE.COM 86400
MX ALT1.ASPMX.L.GOOGLE.COM 86400
MX ASPMX.L.GOOGLE.COM 86400
MX ALT3.ASPMX.L.GOOGLE.COM 86400
SOA 86400
Mname ns1.linode.com
Rname hey.hey.gg
Serial Number 2021000040
Refresh 14400
Retry 14400
Expire 1209600
Minimum TTL 86400
TXT google-site-verification=XMtFrLNcJOInuDUSeRXnZmV4jNIjZbqdlWDt0iVvO3w 86400
TXT v=spf1 include:_spf.google.com include:sendgrid.net include:calendar-server.bounces.google.com ~all 86400
A 172.104.198.240 86323
NS ns3.linode.com 86323
NS ns2.linode.com 86323
NS ns5.linode.com 86323
NS ns4.linode.com 86323
NS ns1.linode.com 86323

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on February 5, 2021 and will expire on February 5, 2025 if not renewed. This website is now assigned through the registrar NameCheap, Inc (https://www.namecheap.com). The WHOIS data for this website's domain was last updated on June 4, 2026.
Domain Created:
2021-02-05
Domain Expires:
2025-02-05
Domain Age:
5 years 3 months 27 days
Domain Registrar:
NameCheap, Inc (https://www.namecheap.com)
Domain Owner:
Hey Good Game, Inc.
WhoIs:
 

Domain:
     hey.gg

Domain Status:
     Active
     Transfer Prohibited by Registrar

Registrant:
     Hey Good Game, Inc.

Registrar:
     NameCheap, Inc (https://www.namecheap.com)

Relevant dates:
     Registered on 05th February 2021 at 05:01:05.592
     Registry fee due on 05th February each year

Registration status:
     Registered until cancelled

Name servers:
     ns1.linode.com
     ns2.linode.com
     ns3.linode.com
     ns4.linode.com
     ns5.linode.com
     

WHOIS lookup made on Wed, 19 Mar 2025 at 8:19:58 GMT

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the backend registry for domain names ending in GG, JE, and AS.

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You may not access this WHOIS server or use any data from it except
as permitted by our Terms and Conditions which are published
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