Digitalgame.sk
DigitalGame
Domain Summary
What is the traffic rank for Digitalgame.sk?
• Digitalgame.sk ranks #3,552,030 globally on HypeStat.
What percent of global Internet users visit Digitalgame.sk?
• 2.0E-5% of global Internet users visit Digitalgame.sk
How many people visit Digitalgame.sk each day?
• Digitalgame.sk receives approximately 1K visitors and 986 page impressions per day.
How much Digitalgame.sk can earn?
• Digitalgame.sk should earn about $4.02/day from advertising revenue.
What is Digitalgame.sk estimated value?
• Estimated value of Digitalgame.sk is $3,499.03.
What IP addresses does Digitalgame.sk resolve to?
• Digitalgame.sk resolves to the IP addresses 2001:1528:240::29, 217.11.249.145.
Where are Digitalgame.sk servers located in?
• Digitalgame.sk has servers located in Prague, Hlavni mesto Praha, 120 00, Czechia.
digitalgame.sk Profile
Title:DigitalGame
What technologies does digitalgame.sk use?
These are the technologies used at digitalgame.sk. digitalgame.sk has a total of 4 technologies installed in 4 different categories.digitalgame.sk Traffic Analysis
Digitalgame.sk is ranked #3,552,030 in the world. This website is viewed by an estimated 1K visitors daily, generating a total of 1K pageviews. This equates to about 29.9K monthly visitors.Daily Visitors1K
Monthly Visits29.9K
Pages per Visit1.00
Visit duration n/a
Bounce Rate n/a
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 986
- Monthly Visits:
- 29,876
- Pages per Visit:
- 1.00
- Daily Pageviews:
- 986
- Avg. visit duration:
- n/a
- Bounce rate:
- n/a
- Global Reach:
- 2.0E-5%
- HypeRank:
- 3,552,030
Last update was 1989 days ago
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*HypeStat.com is not promoting or affiliated with digitalgame.sk in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- digitalgame.sk
- Rank:
(Rank based on keywords, cost and organic traffic) - n/a
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 0
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 0
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $4 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $120.6 and annual gross revenue of approximately $1.5K. Based on these figures, the site's net worth is estimated at around $3.5K.How much would digitalgame.sk make?
- Daily Revenue:
- $4.02
- Monthly Revenue:
- $120.60
- Yearly Revenue:
- $1,467.30
How much is digitalgame.sk worth?
- Website Value:
- $3.5K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- digitalgame.sk
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- digitalgame.sk
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- digitalgame.sk
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is digitalgame.sk hosted? ▼
Digitalgame.sk may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 2001:1528:240::29, 217.11.249.145
- ASN:
- AS15685
- ISP:
- Casablanca INT
- Server Location:
- Prague
Hlavni mesto Praha, 10
120 00
Czechia, CZ
Other sites hosted on 217.11.249.145
How fast does digitalgame.sk load? ▼
The average loading time of digitalgame.sk is n/a ms. The Desktop speed index is 86 and mobile speed index is 38.- Average Load Time:
- n/a ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)1.2s
First Input Delay (FID)11ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)1.2s
First Input Delay (FID)11ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
First CPU Idle 1.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 1.4 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Max Potential First Input Delay 120 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 1.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Total Blocking Time 40 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Speed Index 1.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)1.4s
First Input Delay (FID)103ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)1.4s
First Input Delay (FID)103ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Max Potential First Input Delay 330 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 8.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
First Contentful Paint (3G) 7413 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
Total Blocking Time 350 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Estimated Input Latency 90 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Speed Index 7.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 6.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First Contentful Paint 4.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 5.7 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Does digitalgame.sk use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on digitalgame.sk are reduced by 90%.
digitalgame.sk use gzip compression.
Original size: 97.29 KB
Compressed size: 9.46 KB
File reduced by: 87.83 KB (90%)
Compressed size: 9.46 KB
File reduced by: 87.83 KB (90%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. digitalgame.sk supports HTTPS. digitalgame.sk supports HTTPS
Verifying SSL Support. Please wait...
Common Name: www.digitalgame.sk
Organization:
Location:
Issuer: Let's Encrypt Authority X3
Valid from: Mar 6 19:27:40 2020 GMT
Valid until: Jun 4 19:27:40 2020 GMT
Authority:
Keysize:
Organization:
Location:
Issuer: Let's Encrypt Authority X3
Valid from: Mar 6 19:27:40 2020 GMT
Valid until: Jun 4 19:27:40 2020 GMT
Authority:
Keysize:
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. digitalgame.sk supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.Date: Thu, 12 Mar 2020 10:44:39 GMT
Server: Apache
Location: http://www.digitalgame.sk/
Content-Length: 234
Content-Type: text/html; charset=iso-8859-1
HTTP/1.1 301 Moved Permanently
Date: Thu, 12 Mar 2020 10:44:39 GMT
Server: Apache
Location: https://www.digitalgame.sk/
Content-Length: 235
Content-Type: text/html; charset=iso-8859-1
HTTP/2 200
date: Thu, 12 Mar 2020 10:44:40 GMT
server: Apache
x-frame-options: SAMEORIGIN
x-powered-by: Nette Framework
vary: X-Requested-With,Accept-Encoding
expires: Thu, 19 Nov 1981 08:52:00 GMT
cache-control: no-store, no-cache, must-revalidate
pragma: no-cache
content-encoding: gzip
set-cookie: nette-browser=n2lm9k7cw6; path=/; HttpOnly
set-cookie: PHPSESSID=2b3fdd6078100ed1c313d1ce7f47e006; expires=Mon, 16-Mar-2020 10:44:40 GMT; Max-Age=345600; path=/; HttpOnly
content-type: text/html; charset=utf-8
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
MX | 3600 | ||
MX | 3600 | ||
SOA | 3600 | ||
Mname | shinzon.blueboard.cz | ||
Rname | hostmaster.blueboard.cz | ||
Serial Number | 2016110303 | ||
Refresh | 10800 | ||
Retry | 3600 | ||
Expire | 604800 | ||
Minimum TTL | 38400 | ||
AAAA | 2001:1528:240::29 | 3569 | |
A | 217.11.249.145 | 3560 | |
NS | 3560 | ||
NS | 3560 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on October 7, 2016 and will expire on August 22, 2025 if not renewed. This website is now assigned through the registrar . The WHOIS data for this website's domain was last updated on August 22, 2025.- Domain Created:
- 2016-10-07
- Domain Age:
- 8 years 10 months 15 days
- WhoIs:
whois lookup at whois.sk-nic.sk...Domain: digitalgame.sk Registrant: EDAR-0002 Admin Contact: EDAR-0002 Tech Contact: EDAR-0002 Registrar: ACTI-0024 Created: 2016-10-07 Updated: 2019-10-13 Valid Until: 2020-10-12 Nameserver: shinzon.blueboard.cz Nameserver: ns2.blueboard.cz EPP Status: ok Registrar: ACTI-0024 Name: ACTIVE 24, s.r.o. Organization: ACTIVE 24, s.r.o. Organization ID: 25115804 Phone: +421.244460639 Email:Street: Sokolovská 394/17 City: Praha Postal Code: 18600 Country Code: CZ Created: 2017-09-14 Updated: 2020-03-11 Contact: EDAR-0002 Registrar: ACTI-0024 Created: 2017-09-01 Updated: 2017-09-19