ogame.de Ogame.de

   
OGame Startseite

Domain Summary

What is the traffic rank for Ogame.de?

• Ogame.de ranks #570,163 globally on HypeStat.

What percent of global Internet users visit Ogame.de?

0.00036% of global Internet users visit Ogame.de

How many people visit Ogame.de each day?

• Ogame.de receives approximately 17.7K visitors and 30,171 page impressions per day.

Which countries does Ogame.de receive most of its visitors from?

• Ogame.de is mostly visited by people located in United States.

How much Ogame.de can earn?

• Ogame.de should earn about $142.72/day from advertising revenue.

What is Ogame.de estimated value?

• Estimated value of Ogame.de is $119,540.11.

What IP addresses does Ogame.de resolve to?

• Ogame.de resolves to the IP addresses 79.110.87.192.

Where are Ogame.de servers located in?

• Ogame.de has servers located in Malsch, Baden-Wurttemberg, 69254, Germany.

ogame.de Profile

Title:OGame Startseite
Description:ogame is your portal to a new world: build an empire in outer space, forge alliances and experience thrilling fleet combat.
Tags:
Category:Games / Video Games Consoles and Accessories
About: OGame - Das legendäre Spiel im Weltraum! Entdecke das Universum zusammen mit tausenden von Spielern. Edit Site Info

What technologies does ogame.de use?

These are the technologies used at ogame.de. ogame.de has a total of 1 technologies installed in 1 different categories.

ogame.de Traffic Analysis

Ogame.de is ranked #570,163 in the world. This website is viewed by an estimated 17.7K visitors daily, generating a total of 30.2K pageviews. This equates to about 537.8K monthly visitors.
Daily Visitors17.7K
Monthly Visits537.8K
Pages per Visit1.70
Visit duration n/a
Bounce Rate n/a
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
17,748
Monthly Visits:
537,764
Pages per Visit:
1.70
Daily Pageviews:
30,171
Avg. visit duration:
n/a
Bounce rate:
n/a
Global Reach:
0.00036%
HypeRank:
570,163
SimilarWeb Rank:
5,347,409
*All traffic values are estimates only.

Visitors by country

Country
Users%
 
United States 89.0%

Where do visitors go on ogame.de?

 
Reach%Pageviews%PerUser
ogame.de
100.00%100.00%1.9
Last update was 245 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with ogame.de in any way. Only publicly available statistics data are displayed.

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  ogame.de
Rank:
(Rank based on keywords, cost and organic traffic)
  n/a
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  0
Organic Traffic:
(Number of visitors coming from top 20 search results)
  0
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $0.00

Revenue report

Google.com would generate approximately $142.7 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $4.3K and annual gross revenue of approximately $52.1K. Based on these figures, the site's net worth is estimated at around $119.5K.

How much would ogame.de make?

Daily Revenue:
$142.72
Monthly Revenue:
$4,281.60
Yearly Revenue:
$52,092.80
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
United States 25,947$125.32

Loss of money due to Adblock?

Daily Revenue Loss:
$22.56
Monthly Revenue Loss:
$676.75
Yearly Revenue Loss:
$8,233.81
Daily Pageviews Blocked:
4,670
Monthly Pageviews Blocked:
140,114
Yearly Pageviews Blocked:
1,704,722

Daily revenue loss by country

 
CountryBlockedLost Money
 
United States 4,670$22.56

How much is ogame.de worth?

Website Value:
$119.5K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
ogame.de
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
ogame.de
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
ogame.de
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is ogame.de hosted?

Ogame.de may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
79.110.87.192
ASN:
AS47195 
ISP:
Gameforge Productions GmbH 
Server Location:
Malsch
Baden-Wurttemberg, BW
69254
Germany, DE
 

Other sites hosted on 79.110.87.192

How fast does ogame.de load?

The average loading time of ogame.de is 1182 ms. The Desktop speed index is 60 and mobile speed index is 28.
Average Load Time:
1182 ms

Page Speed (Google PageSpeed Insights) - Desktop

60
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)1.4s 82% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 82% 10% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 10% 6% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 6%
First Input Delay (FID)2ms 93% of loads for this page have a fast (<100ms) First Input Delay (FID) 93% 2% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 2% 3% of loads for this page have a slow (>300ms) First Input Delay (FID) 3%

Origin Data

All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)1.2s 86% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 86% 7% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 7% 5% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 5%
First Input Delay (FID)2ms 92% of loads for this page have a fast (<100ms) First Input Delay (FID) 92% 2% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 2% 4% of loads for this page have a slow (>300ms) First Input Delay (FID) 4%

Lab Data

Speed Index 2.2 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Largest Contentful Paint 3.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
First Contentful Paint 1.9 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
First Meaningful Paint 2.1 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Timing budget  
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Time to Interactive 2.7 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Has a `<meta name="viewport">` tag with `width` or `initial-scale`  
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Total Blocking Time 290 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Max Potential First Input Delay 200 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric

Page Speed (Google PageSpeed Insights) - Mobile

28
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)1.6s 82% of loads for this page have a fast (<1s) First Contentful Paint (FCP) 42% 50% of loads for this page have an average (1s ~ 3s) First Contentful Paint (FCP) 50% 7% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 7%
First Input Delay (FID)206ms 84% of loads for this page have a fast (<100ms) First Input Delay (FID) 84% 12% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 12% 2% of loads for this page have a slow (>300ms) First Input Delay (FID) 2%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)2.4s 21% of loads for this page have a fast (<1s) First Contentful Paint (FCP) 21% 61% of loads for this page have an average (1s ~ 3s) First Contentful Paint (FCP) 61% 16% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 16%
First Input Delay (FID)269ms 92% of loads for this page have a fast (<100ms) First Input Delay (FID) 82% 12% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 12% 4% of loads for this page have a slow (>300ms) First Input Delay (FID) 4%

Lab Data

First Contentful Paint 5.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 7.4 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Max Potential First Input Delay 1,330 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 10.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
First Contentful Paint (3G) 10350 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
Estimated Input Latency 670 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Total Blocking Time 1,890 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Speed Index 6.2 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 10.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more

Does ogame.de use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on ogame.de are reduced by 54%.
ogame.de use gzip compression.
Original size: 2.14 KB
Compressed size: 1006 B
File reduced by: 1.15 KB (54%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. ogame.de has 92 Safety Reputations.
Status:
  SAFE
Safety Reputations:
  92
Safety Confidence:
  49
Child Safety Reputations:
  91
Child Safety Confidence:
  42

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. ogame.de supports HTTPS.
 ogame.de supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: *.ogame.gameforge.com
Organization:
Location:
Issuer: Thawte TLS RSA CA G1
Valid from: May 24 00:00:00 2023 GMT
Valid until: Jun 23 23:59:59 2024 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: Thawte TLS RSA CA G1
Organization: DigiCert Inc, OU = www.digicert.com
Location: US
Issuer: DigiCert Global Root G2
Valid from: Nov 2 12:24:25 2017 GMT
Valid until: Nov 2 12:24:25 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 ogame.de supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Site Categories

Website categories are used to classify websites based on their content or purpose. These categories provide a way to organize and filter websites, allowing users to find relevant information or ensure compliance with specific regulations or policies.
Strategie/Ogame

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
Date: Thu, 27 Jul 2023 19:18:45 GMT
Server: Apache
Location: https://lobby.ogame.gameforge.com/
Content-Length: 218
Connection: close
Content-Type: text/html; charset=iso-8859-1

HTTP/2 200 
date: Thu, 27 Jul 2023 19:18:45 GMT
content-type: text/html
last-modified: Wed, 31 May 2023 12:34:06 GMT
etag: W/"64773ebe-885"
content-encoding: gzip
strict-transport-security: max-age=15724800

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
SOA 240
Mname ns1.gfsrv.net
Rname tech.gameforge.de
Serial Number 2023071901
Refresh 10000
Retry 1800
Expire 604800
Minimum TTL 300
TXT v=spf1 include:_spf.gfsrv.net -all 240
MX game.mx.gfsrv.net 240
A 79.110.87.192 236
NS ns2.gfsrv.net 240
NS ns1.gfsrv.net 240
NS ns3.gfsrv.net 240

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.
Domain Updated:
2011-02-18
WhoIs:
 

% Restricted rights.
% 
% Terms and Conditions of Use
% 
% The above data may only be used within the scope of technical or
% administrative necessities of Internet operation or to remedy legal
% problems.
% The use for other purposes, in particular for advertising, is not permitted.
% 
% The DENIC whois service on port 43 doesn't disclose any information concerning
% the domain holder, general request and abuse contact.
% This information can be obtained through use of our web-based whois service
% available at the DENIC website:
% http://www.denic.de/en/domains/whois-service/web-whois.html
% 
% 

Domain: ogame.de
Nserver: ns1.gfsrv.net
Nserver: ns2.gfsrv.net
Nserver: ns3.gfsrv.net
Status: connect
Changed: 2011-02-18T16:30:50+01:00